J'ai postulé en ligne. Le processus a pris 2 semaines. J'ai passé un entretien chez Electronic Arts en janv. 2015
Entretien
Pretty standard animation interview. Asked a bunch about my experience, what they wanted from me, if I would be comfortable doing A B and/or C. Etc. Nothing crazy. I spoke with most of the senior animators, as well as the director in a conference call.
It was a couple of panel interviews with animators through zoom. They went through my resume, demo reel and animation test. Also asked about the production experience and favorite video games.
Questions d'entretien [1]
Question 1
How to deal with issues and difficult situations in production process?
Le processus a pris 2 mois. J'ai passé un entretien chez Electronic Arts (Redwood City, CA)
Entretien
The whole process was initially slow but once they have interest in you it started moving a lot faster. Had a phone screen, then a interview with the lead and then an onsite interview. The interviews were pretty laid back. No dumb questions like what is your biggest weakness.
J'ai postulé en ligne. Le processus a pris 3 semaines. J'ai passé un entretien chez Electronic Arts (Redwood City, CA) en sept. 2016
Entretien
first it started from email from recruiters and you will have a phone call, or on-site interview. It depends on your location. I think they do not offer relocation for contractors. and you need to relocate yourself if you want that job.
Questions d'entretien [1]
Question 1
They ask you about which game do you like? and have you played our game? which part do you like? have you implementation animation into game engine? Do you like solving technical difficulties? Are you willing to relocate?