J'ai postulé via un établissement d'enseignement supérieur ou universitaire. J'ai passé un entretien chez Electronic Arts
Entretien
It was a 45 min or 1 hour on campus interview. I come in and they ask me the usual EA questions: what were your past projects, what video games do/did you play, what do you know about EA? Then they ask me the interview question, which is to 'print out all the nodes at each level of a tree'.
So then I explain what I'm doing and do it. The interviewer is annoyed that I'm explaining stuff to her instead of actually coding. She doesn't say anything the entire time except yes/no. Then after I code it, my solution works, except I didn't erase one unneeded line. She spends 5-10 minutes lecturing me about that line. Are you kidding me?
My experience with the initial recruiter screening was disappointing. The interviewer seemed disengaged, barely made eye contact, and treated the screening as a perfunctory task, wrapping it up in just 10 minutes. Despite my thorough preparation and follow-up questions, the conversation felt dismissive rather than professional.
J'ai postulé en ligne. J'ai passé un entretien chez Electronic Arts en mars 2026
Entretien
The process was professional and moved at a great pace. It started with a recruiter screen, followed by a meeting with the hiring manager, and concluded with three panel interviews. Each conversation felt like a genuine peer-to-peer discussion about building high-performance platforms. The recruitment team was very communicative and open throughout the negotiation. Overall, a very positive experience.
J'ai passé un entretien chez Electronic Arts (Redwood City, CA)
Entretien
The interview process was good and thorough. It was great to chat about my experience with the hiring manager. The process started with a recruiter screen then a hiring manager interview.