J'ai postulé en ligne. Le processus a pris 3 semaines. J'ai passé un entretien chez Electronic Arts (Hyderâbâd) en juil. 2013
Entretien
Applied online direct to Hyderabad HR as response to email. Got details of coding challenge 8 days later. Had 4 days to complete.
Sent code in time. Didn't get response for 3 days, so sent email on 4th day. Got reply from HR that they didn't get my attached code, so resent code.
Called back after 4 days (weekend included), got response that it would take couple of days to process. Next day got call to know that first round telephonic interview was scheduled next day.
Thrice it happened that HR would call saying interview would call at specified time but interviewer didn't call. After 2nd time this happened ( on a Friday), I called HR on Monday evening, he wasn't even aware that interview hadn't happened.
Finally I did get the first round. You may have to follow up HR to process your application. HR was polite and cooperative, but it is frustrating to lose 2-3 weeks, as you may be seeking employment at multiple companies, and they act like you can wait forever to get response from EA.
Questions d'entretien [1]
Question 1
Coding challenge is good (tough challenge) - they may ask to write small game.
Interview questions were ok - in c++ - what is static variable,
how is global static different from global var,
how is static used in class, how it is initialised,
how is const var initialised in a class,
if class b is derived from class a, and class b constructor has 2 int parameters, but class a doesn't have such constructor what will happen if such constructer used to create object. (neither class a or b has any variables to use values passed in constructor)
In what order constructors of a and b will be called, and what order a and b are created.
What is MVC pattern , how its used for game.
What is singleton, explain related to objective c.
What is director class in cocos 2D.
How will you find bug for crashed program when no human readable call stack exists.
J'ai postulé en ligne. J'ai passé un entretien chez Electronic Arts en mars 2026
Entretien
I recently went through the interview process for a SE II role at EA (Madrid), and overall it was a very positive experience. The process was very well structured, consisted of several rounds, and each step was clearly explained in advance.
I also really enjoyed each conversation with the interviewers, who were professional, engaging, and made the experience feel very comfortable.
A special mention to my recruiter, A. Amador, who was extremely supportive and responsive throughout the entire process.
Questions d'entretien [1]
Question 1
Tell me about the most challenging project you’ve worked on
J'ai postulé en ligne. Le processus a pris 2 mois. J'ai passé un entretien chez Electronic Arts (Vancouver, BC) en avr. 2024
Entretien
Completed 4 rounds of interviews (total of 4 hours) over a month. Two technical, one cultural, and one ‘getting to know you’. Everyone conducting the interviews was friendly but unfortunately I was never contacted again after the process and all my email follow ups were ignored. I was not expecting an offer, but to commit so many hours of time to a company and then be ignored is extremely unprofessional. It takes 10 minutes to write up a rejection letter.
Questions d'entretien [1]
Question 1
Describe a time you had a disagreement with a colleague and how you approached this.
J'ai postulé en ligne. Le processus a pris 4 semaines. J'ai passé un entretien chez Electronic Arts (Kitchener, ON) en juil. 2023
Entretien
I had a total of three interviews for my position. The first interview was with the team lead, which included coding questions and a quick live coding session. The second interview was with the development team and involved more coding questions and a more complex live coding exercise. The third interview was with the Product Management team and focused on behavioral questions.
Questions d'entretien [1]
Question 1
The questions are related to the job requirements and your work experience.