designers,developers,QA asked straightforward and applicable questions.
The experience was much less positive with production and art leads causing this review to slide negative. Lots of situation specific questions and what-ifs either required silly or suboptimal answers. The kinds of questions non-designers ask believing them smart questions but are completely irrelevant.
Lots of resisting to change even on hypothetical changes to older games. Common questioning line dealing with how to fix what is already broke. Some applicable tuning questions but more about how to solve major systemic game issues. Standard bad interview vibes of feeling like the tutor instead of the candidate.
Ended with the usual throwing around of weight,team member experience touting and bragging about perks, the promise of feedback. Then never receiving any. The valley standard these days. An overall underwhelming experience.