Interview starts with some kind of manager. He explains the process and what the company and role is about, but does so unprofessionally at times, including the conditions (awful mic, connection dropping regularly, weird random comments to explain why the role doesn't pay much, etc.). Also drops a very simple algorithm question.
In another phase, it's a 2 hour game prototype based on a description. At the end he will review the features and very faintly, some code.
Next is an algorithm's test. You are supposed to solve 2 algorithms (probably medium level, not too hard) live, with no help from writing code or drawing. You have to do so by thinking aloud, if you are in silence for a couple seconds, they poke you with a stick so monkey thinks aloud...
You still have more interviews after this.
Honestly, the people are nice, and I get that hiring is hard, but the process this company takes is just unreasonable:
- It's a junior game programmer position;
- The first interview the first thing they tell you is that it doesn't pay much;
- The setting is very unprofessional: outdated communication platforms, snarky comments, bad audio and video quality, interviewers are often just walking around.
They portray an unprofessional, amateur company, yet expect the top professionals to work there.
And it doesn't matter if you pass a test with flying colors, they have a strong predilection for their weird algorithms test, and if you can't successfully explain the solution for a medium leetcode algorithm on the fly, without any visual help, and with 2 guys asking and pressuring you every 4 seconds they will ignore the rest of the positives. At least on FAANGs they let you use an editor or a whiteboard.