J'ai postulé en ligne. Le processus a pris 2 semaines. J'ai passé un entretien chez Pocket Gems (South San Francisco, CA) en oct. 2021
Entretien
This is one of the most intense interviews Have done. It was a long interview with a lot of stages spanning a few weeks. It tested every aspect of my knowledge as a game designer, with a lot of different staff members doing the interviews, as well there was a large practical skill assessment.
I would say it's a crazy experience and can be exhausting, but it makes sure you are ready for the job in all aspects. As well as show your weaknesses so if you are brought onboard they can pair you with a staff member that can really work with you to make a better designer / make the onboarding process much better for all involved.
Questions d'entretien [1]
Question 1
Design a boss for X game. Explain this boss and how it fits into the game at large.
Thank you so much for being transparent with your experience interviewing. We are really glad that you are here at Pocket Gems!
Candidature
J'ai passé un entretien chez Pocket Gems
Entretien
Had a great experience with the recruiter. The interview experience was overall enjoyable relatively, and when I was rejected, I could tell the recruiter had genuine empathy when delivering the news.
Questions d'entretien [1]
Question 1
Was asked to design a game with the recruiters and then to show basic programming skills through Unity.
J'ai postulé en ligne. J'ai passé un entretien chez Pocket Gems
Entretien
A fairly standard interview process handled with utmost professionalism. The interviewer answered a lot of my questions as well, as I was fairly new the game design interview process at the time.
Questions d'entretien [1]
Question 1
I've explained why Pocket Gems is a good place to work; now's your chance to explain why you'd be a good fit to work with us.