It wasn’t fast, but very structured, and the task itself was interesting. You can tell the studio knows what they look for, when you get such a detailed and brief task description at the same time. The focus was on using the existing Level Editor instead of a Game Engine with a blank project, and what Editor to use - is completely up to your choice. That makes the process of creating a test assignment fun, and as a result you can just fairly evaluate yourself by seeing the final result - fully functional level.