C++ programming, hot cache, mutex, C# features, output of assembly codes, debugging, 3D Math, console programming, rendering, physics, network,
Utilisateur anonyme
The key in these questions is to cover the fundamentals, and be ready for the back-and-forth with the interviewer. Might be worth doing a mock interview with one of the Ubisoft or ex-Ubisoft Gameplay Programmer experts on Prepfully? They give real-world practice and guidance, which is pretty helpful. prepfully.com/practice-interviews