good - Avis employé Intern NVIDIA

5,0
23 juil. 2025
Recommande
Approbation du PDG
Perspective commerciale

Avantages

pretty good, working with top enginner in the world

Inconvénients

It's not easy starting out as a new employee right after graduation, especially in a fast-paced environment. Without prior experience — whether it's a PhD or a few years in the industry — it’s easy to feel overwhelmed by the expectations and complexity of the work. That said, the same challenge can also be a great opportunity. If you're a well-trained engineer with a strong foundation, you get the chance to work alongside highly skilled professionals and grow rapidly. The steep learning curve can become your biggest advantage — if you're willing to embrace it.

Découvrez plus d’avis sur NVIDIA

5,0
10 juin 2026
Recommande
Approbation du PDG
Perspective commerciale

Avantages

Agile business model Fast response to failures Successful career growth and support

Inconvénients

too much email People do not know how to pronounce NVIDIA (En-Videah by the way)

1
5,0
10 juin 2026
Recommande
Approbation du PDG
Perspective commerciale

Avantages

Technical excellence and engineering rigor – Working alongside some of the smartest engineers in the industry. Code reviews, architecture discussions, and performance optimization were taken seriously. Cutting-edge technology – Unparalleled exposure to GPUs, CUDA, AI infrastructure, and low-level systems programming. Truly a place where you can work on problems that define the next decade of computing. Impact – Your work ships in products used by millions of gamers, researchers, and data centers worldwide. That visibility is rare and rewarding. Leadership in AI/ML – NVIDIA is not just riding the AI wave; it’s enabling it. Being at the center of that as an engineer was professionally transformative. Compensation – Competitive salary + RSUs that have appreciated significantly over time. The financial upside for long-term employees has been substantial.

Inconvénients

Internal mobility – Moving between teams (e.g., from automotive to gaming) was harder than promised. Managers sometimes blocked transfers.

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