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IO Interactive A / S

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Working as a designer - Avis employé Game Designer IO Interactive A / S

5,0
2 juil. 2025
Recommande
Approbation du PDG
Perspective commerciale

Avantages

Flat hierarchy A lot of agency Willingness to adapt

Inconvénients

Decisions driven by feellings Management involvement in projects

Découvrez plus d’avis sur IO Interactive A / S

1,0
10 juin 2026
Recommande
Approbation du PDG
Perspective commerciale

Avantages

- Great co-workers - High salary

Inconvénients

- Extremely high lay off/firing rate of employees whose sole offense has been to tell upper management "no". (Just look at the 007 credits and see how many Leads and Managers are under "special thanks" or "additional".) - Backwards company culture, extremely toxic with overtime without true compensation, and backstabbing left and right. - Be quiet and agree to everything a person with more power tells you. - They published a game of a company whose CEO is in the Epstein Files, I mean...........

1,0
19 août 2025
Employé (anonyme)
Recommande
Approbation du PDG
Perspective commerciale

Avantages

- Great people to work with, that try to create a fun and good environment - Fun projects that can be inspiring to work on

Inconvénients

- Terrible communication, even though one of the pillars of the company is to "speak true" - it rarely is the case - Bad management and directors. Pretty much all directors hold their current positions based on nepotism and not skill, which shows. Everything is planned as if done by amateurs. - Some of the lowest salaries you'll see. They'll blame that on the local competition, but the local competition is paying criminally low already. If you compare to other studios in similar situations and sizes as IOI, you'll realize that your salary will be way below average. - Preaches no crunch culture and pride themselves on that they have never crunched. This couldn't be farther from the truth. We crunch, and recently it's been a lot of it. Yet the studio doesn't want to openly call it crunch, and instead labels it as us being "passionate". We are not passionate. We are crunching. Be honest. - The inexperience and miscommunication of certain producers and leads is horrible. Again, communication between teams is bad as it is, and with a game release on the horizon, everyone is focusing on fixing the product rather than fixing the team that is building it.

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